So, Unity announced yesterday the initial preview release of ml-agents. I’ve started digging into this (since I spend a fairly significant amount of time on ml “things” for my day job as well, I’m extremely curious about their approach to things like PPO optimization).
As it stands right now, ml-agents is a python platform that works “with” Unity (through some ostensible voodoo that I don’t yet understand); and since there’s no python sdk for spatial, it’s unclear how this would work. But the concept of a solid RL implementation paired with the scalability of the spatial platform and the ease of using unity literally gives me goosebumps in the potential to team these things up for simulations.
I’m curious what you guys’ thoughts on this are – this seems like a great opportunity for Improbable to team up with the Unity AI folks and create an incredible platform on from my perspective.