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About SpatialOS Pricing: March 2018 Update

We last posted about Pricing in January 2017, and at the time of writing had planned to follow up with more details in the following months. Since then we’ve made no official announcements; I want to briefly explain why there has been a delay, and give insight into what our current plans are.

Following the initial post, we shared the planned pricing with a selection of customers. We received valuable and honest feedback, and as a result we made the decision to rethink our pricing model. We care that our customers are set up to succeed, and so we decided to consult further on use cases and get our pricing right.

We have now finished adjusting our pricing plan for SpatialOS, and have launched a new page on our website which provides an overview of how this will work. In the future, we plan to add much more information to this page, such as price points, calculator tools, FAQs and examples. For the moment, we want to provide a clear picture of how our pricing will be structured, and ask those in need of more pricing information for their project to “Contact Us” via the web form so we can discuss your plans.

Our open platform is still designed to encourage you to experiment freely. Our forums, documentation and development tools are free to use, and you can run limited cloud deployments for testing and prototyping without charge.

If you have further questions, please let us know. Otherwise, we hope you continue to enjoy use of the open platform, and look forward to your feedback as more pricing information is released.

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Do you have an example, of basic pricing so as an Indie I know what to expect.

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Oh yeah, something good to show would be how much it would cost to run the pirates demo for a month with about 100 connected players. The Pirates demo is a little light so it would also be nice to show the cost of the Wizards Demo since it can get larger with all the entities it has.

Thanks for posting more about pricing, I look forward to trying out a pricing calculator :grin:

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Hello @phil, @judah4

As suggested above, we plan to add pricing examples and calculator tools to the pricing page in the future. This will hopefully address your requests at that point. However this information isn’t publicly available for the moment. If you need more pricing details for your project please use the “Contact Us” button so we can discuss your requirements.

@judah4 - Thank you for the suggestion regarding the Wizards/Pirates demos. I agree that having pricing for these would be really useful. We’ll try to include this, or something similar, when we add more details to the page.

Kind regards,
Jack

Hi @JackC,
any news about the calculator?

Hi @pacepiro
Sorry for not getting back to you sooner. Updating the pricing page to include pricing examples and a calculator are still in our plans, but it is not currently available. We really appreciate everyone’s patience on this - we know some of you have been asking for this information for a long time.

One of the reasons for the added delay is that we made the decision to wait until the roll-out of the new Runtime is complete before finalising our pricing. As you can read about here, the new Runtime is a complete overhaul to the heart of SpatialOS, which we’re incredibly excited about. Before we can finalise pricing we want to measure the exact performance of the new system, to make sure we are providing you with the best value for money. This work has recently started, since it was prioritised following the launch of the new system on November 20th.

In the meantime, if you want to launch a game, or if you require more resources for your development needs, you can contact our team.

Kind regards,

Jack

Hope that you are still considering ways for revenue sharing to be applied for smaller projects that might not have massive scale at the beginning.

Almost 2 years on and still no basic pricing information? How do you expect people to invest in the system if they can’t run even a rough financial feasibility analysis?

Hi @Swizzlewizzle, @Abearden

We’re sorry for the delay. We know some of you have been asking for this information for a long time and we really do appreciate your patience while we finalise everything.

We still intend our pricing to be a good fit for projects of all types and sizes, and smaller studios/projects are very much in our plans.

Kind regards,

Jack

That’s good to hear. We are a small team developing a room-based multiplayer game with authoritative server architecture and looking at the GDK as an alternative to Bolt.

@JackC Is there any update on the calculator or pricing? I love the hard work you all are doing with the platform, however I don’t want to put hard work into making a game on the platform, only to find out it’s out of my reach financially as an indie dev.

Hi all,

there’s been an important update to pricing, which we’ve announced in a new Forum post today.

For clarity and visibility, I’m cross-posting the information to here but will be closing this topic. Any further questions and comments, please post to the new announcement post on pricing:

Today, we’re very pleased to announce two very important updates:

  1. We’ve made full pricing details for SpatialOS publicly available, with important updates to our pricing page and documentation, which now contain detailed explanation, pricing examples and FAQS.
  2. We have expanded what we offer with our free tier.

Some of you have been waiting a long time for this update and we want to say thank you to all those who have been very patient with us, as we’ve worked to clarify everything. Your understanding and support has been incredibly appreciated by the team - huge thanks again. We hope this will provide people with key information and details with which to help them.

For full details and information on this, please do check out our documentation and our updated pricing page. We recommend anyone developing on SpatialOS or who has previously had questions related to the pricing structure of SpatialOS to check all of this out and read through everything in detail.

However, to help, here’s a topline summary of the key points to consider:

  • Our free tier:
    • It’s still completely free to learn how to use SpatialOS, to start development and prototype a game or a project.
    • We will do our best to respond to all queries for technical support and help on our Forums within three working days.
    • Previously, the free tier only allowed you the use of the ‘small’ game template. The largest template now available with the free tier more than doubles the capacity of the SpatialOS Runtime per game instance. If you’re currently using the ‘small’ template in your deployment configuration, you have the option to upgrade to one of the new templates and use the new Runtime capacity to add more content, players, fidelity and more.
  • Pricing information:
    • Outside of the free tier, we charge for hosting when you launch cloud-based game instances. For each deployment, you choose a game template based on the size of your deployment. This template gives you all the cloud resources you need to run a single deployment.
    • We charge based on the template you choose, how long your deployment runs for (to the nearest minute), and where it is hosted. There are no additional cloud costs.
    • In order to estimate your total SpatialOS cost, you just need to know the template size you need for each of your game instances and the number of game instances you need based on your expected concurrent player count.
    • Please check out pricing examples here to start choosing a template size.

If you want to access and use the paid tier, then you’ll still need to get in touch with us. You can message me privately if you do. We’ll be automating this soon, though, to get you started with the paid tier much more easily and quickly.

We’re already working on a number of additional things, including more templates in the future and additional pricing options. Again, do check out our Pricing page and documentation for all the full details.

As always, if you have any feedback, questions or thoughts, let us know and share them with us here on the Forums.

Best,
Nee