After going through the tutorials, I been furiously designing my first prototype. I now have a question about coordinate of entities, chucks and what not.
It seem to me like SpatialOS assume a traditional 3D world in which the player will “run around” freely BUT what if I want to use abstract locations and distances. Can I instead use a simple enum to keep track of entities locations OR should I still use coordinates?
Workers “visibility” and chucks make me feel like I can’t avoid dealing with distances as numbers at least in the back-end.
If coordinate is a must, what can I do to make sure I design a system that won’t bite me later?
Imagine that the player will travel FROM house X in a town Y in a region Z TO house A in Town B in the C region.