Is there any update on the Unreal side of things for 4.16 support or the upcoming 4.17 support? Just curious what the plans are as there seems to be very little information on what the future holds with Unreal Engine and SpatialOS. There was some talk / plans to turn spaitalos into a plugin for Unreal so that engine level changes may not be needed.
I have currently put my project on hold as there are some important 4.16 VR changes that I need and even some upcoming future 4.17 changes (that can be held off on until support is there).
But I am afraid to continue with the current setup with all the big changes coming and not know what changes are coming down in the future. We need something like a roadmap of the future so that we can plan accordingly.
The 9 to 10 update seemed like a fairly big refactor on the SpatialOS Unreal side and took a fair amount of time and work to get things reworked into 10. I haven’t taken the time to attempt a update to 11 knowing that the next big SpatialOS update to Unreal will be changing things fairly majorly turning it into a plugin and I can only imagine the changes that will need to be made on the project side of things.