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Baking navigation in SpatialOS



Hi All

I was looking at navigation with the transform.

Is there anything specific to SpatialOS to be aware about ?

Or is it just selecting mesh, then make static and bake?

The visuals of teleport is different from steamvr’s so there might be changes, can the one in spatialOS handle levels, so teleport to another level above you?



The only thing I would say, is make sure your in your server worker scene before you go baking navmeshes. Other than that I have never ran into an issue where there was a spatialos specific issue, I ran everything using the normal unity navmeshing and then just sync the transforms through spatialos.


Thanks bonkahe

I did not know it needed to be done in the worker scene.