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Best practices for AI using Unreal


Hi folks,

As my project advances I am now creating enemies, and I have a question. Speaking of AI, in Unity world, it is common to have a worker only for AI process, so any AI interaction is done once on worker and is replicated to other workers, like clients. Speaking of Unreal world, how can it be done? Should all AI need to be done in UnrealWorker or it is recommended to have another worker for it?