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[BLOG] Data Management in Lazarus



Spilt Milk have posted their latest article, talking about the data management challenges thrown up by their massively-multiplayer asteroids game, Lazarus.

They talk extensively about choosing how to allocate data management to the client and FSim / server, talk through their entity design process, and supply a code snippet dealing with correct state delegation.

Hope that’s of use to you guys. Has anyone else had issues with correct data management design?


A wild Grill appears!


In all seriousness I will be taking some time to read this tonight, thanks allot for the info!



Taking out data management challenges like


Ok ok I gotta go program!


My reaction to this turning into a Bruce Willis thread: