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[BLOG] We built a multiplayer RTS in two weeks using SpatialOS

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improbable
rts

#1

How challenging is onboarding at your company? How about building a real-team strategy game from scratch in a fortnight? That’s what we did to a team of newly-hired community engineers from Improbable’s San Francisco office.

Shortly after joining, the seven recruits – four from the US, three from the UK – were whisked to the UK to absorb the culture of the company’s London HQ (and learn what a real pub is). The idea was simple – get to grips with SpatialOS at its “source” and learn the ways of being a Community Engineer. But we didn’t set them an easy task…

Read more at the link above.


#3

Any chance the source will be released from this?


#4

Hey, sorry for the slow reply - we missed it. :persevere:

AFAIK, we don’t have any plans to release it at the moment, but I’ll ask the question internally.

Sorry again!
Dan


#5

@GriddleOctopus any updates on either making the source code available or may be have an in-depth article detailing the design patterns for using SpatialOS for RTS.

I am very interested in knowing how to send updates for everything around entities that belong to the player.