This is a best practices question with regards to which data could be in a schema.
For my game, I want VFX when a ship is in warp. Currently I solve that with a boolean is_in_warp in one of my schema files, and perform an action when that value changes. I have considered using events for this but events can go missing and a ship may be stuck with its warp animation, while a boolean flag always has a fixed value (true or false).
Is this a bad solution from a data perspective? Will this increase traffic compared to the event solution, or is this a solution good enough?