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BuildProjectBat stuck in endless loop?

hey guys new to spatialos following the youtube tutorials for cloud deployment and ive started the buildproject.bat but i think its just continuously building it in an endless loop but i’m not sure.
BUILD SUCCESSFUL
AutomationTool exiting with ExitCode=0 (Success)
Building using project directory: “D:\UnrealEngineFork\UnrealEngine\Samples\UnrealGDKExampleProject\Game”
Building using spatial directory: “D:\UnrealEngineFork\UnrealEngine\Samples\UnrealGDKExampleProject\Game”…\spatial
Building using uproject file: “D:\UnrealEngineFork\UnrealEngine\Samples\UnrealGDKExampleProject\Game\GDKShooter.uproject”
Generating bridge settings for DeploymentManager.
Generating bridge settings for SimulatedPlayerCoordinator.
Generating managed worker configuration for SimulatedPlayerCoordinator.
Generating bridge settings for UnrealClient.
Generating bridge settings for UnrealWorker.
Generating managed worker configuration for UnrealWorker.
‘spatial worker build build-config’ succeeded (0.1s)
Finding Unreal Engine build.
Engine Association:
Engine is at: D:\UnrealEngineFork\UnrealEngine

Building client.
Running AutomationTool…
Parsing command line: BuildCookRun -build -compile -project=D:\UnrealEngineFork\UnrealEngine\Samples\UnrealGDKExampleProject\Game\GDKShooter.uproject -noP4 -clientconfig=Development -serverconfig=Development -utf8output -cook -stage -package -unversioned -compressed -stagingdirectory=D:\UnrealEngineFork\UnrealEngine\Samples\UnrealGDKExampleProject\spatial\build\unreal -stdout -FORCELOGFLUSH -CrashForUAT -unattended -fileopenlog -SkipCookingEditorContent -platform=Win64 -targetplatform=Win64 -compile
Compiling scripts.
DotNETUtilities -> D:\UnrealEngineFork\UnrealEngine\Engine\Binaries\DotNET\DotNETUtilities.dll
UnrealBuildTool -> D:\UnrealEngineFork\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe
AutomationUtils.Automation -> D:\UnrealEngineFork\UnrealEngine\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
AllDesktop.Automation -> D:\UnrealEngineFork\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
Localization.Automation -> D:\UnrealEngineFork\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll
AutomationScripts.Automation -> D:\UnrealEngineFork\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
Android.Automation -> D:\UnrealEngineFork\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
XLocLocalization.Automation -> D:\UnrealEngineFork\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll
OneSkyLocalization.Automation -> D:\UnrealEngineFork\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll
Gauntlet.Automation -> D:\UnrealEngineFork\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Gauntlet.Automation.dll
BuildGraph.Automation -> D:\UnrealEngineFork\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll
MobileDeviceInterface -> D:\UnrealEngineFork\UnrealEngine\Engine\Binaries\DotNET\IOS\MobileDeviceInterface.dll
IOS.Automation -> D:\UnrealEngineFork\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
HTML5.Automation -> D:\UnrealEngineFork\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
Linux.Automation -> D:\UnrealEngineFork\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
Lumin.Automation -> D:\UnrealEngineFork\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Lumin\Lumin.Automation.dll
Mac.Automation -> D:\UnrealEngineFork\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
TVOS.Automation -> D:\UnrealEngineFork\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll
Win.Automation -> D:\UnrealEngineFork\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
Took 1.1036295s to run MSBuild.exe, ExitCode=0
Setting up ProjectParams for D:\UnrealEngineFork\UnrealEngine\Samples\UnrealGDKExampleProject\Game\GDKShooter.uproject
********** BUILD COMMAND STARTED **********
Running: D:\UnrealEngineFork\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe UnrealHeaderTool Win64 Development -NoUBTMakefiles -Manifest=D:\UnrealEngineFork\UnrealEngine\Engine\Intermediate\Build\Manifest.xml -NoHotReload -log=“D:\UnrealEngineFork\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\UBT-UnrealHeaderTool-Win64-Development.txt”
Using ‘git status’ to determine working set for adaptive non-unity build (D:\UnrealEngineFork\UnrealEngine).
Waiting for ‘git status’ command to complete
Terminating git child process due to timeout
Writing manifest to D:\UnrealEngineFork\UnrealEngine\Engine\Intermediate\Build\Manifest.xml
Target is up to date
Total execution time: 26.42 seconds
Took 26.4916577s to run UnrealBuildTool.exe, ExitCode=0
Running: D:\UnrealEngineFork\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe GDKShooterEditor Win64 Development -Project=D:\UnrealEngineFork\UnrealEngine\Samples\UnrealGDKExampleProject\Game\GDKShooter.uproject D:\UnrealEngineFork\UnrealEngine\Samples\UnrealGDKExampleProject\Game\GDKShooter.uproject -NoUBTMakefiles -Manifest=D:\UnrealEngineFork\UnrealEngine\Engine\Intermediate\Build\Manifest.xml -NoHotReload -log=“D:\UnrealEngineFork\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\UBT-GDKShooterEditor-Win64-Development.txt”
Using ‘git status’ to determine working set for adaptive non-unity build (D:\UnrealEngineFork\UnrealEngine).
Writing manifest to D:\UnrealEngineFork\UnrealEngine\Engine\Intermediate\Build\Manifest.xml
Target is up to date
Total execution time: 42.16 seconds
Took 42.232693s to run UnrealBuildTool.exe, ExitCode=0
Running: D:\UnrealEngineFork\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe ShaderCompileWorker Win64 Development -NoUBTMakefiles -Manifest=D:\UnrealEngineFork\UnrealEngine\Engine\Intermediate\Build\Manifest.xml -NoHotReload -log=“D:\UnrealEngineFork\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\UBT-ShaderCompileWorker-Win64-Development.txt”
Using ‘git status’ to determine working set for adaptive non-unity build (D:\UnrealEngineFork\UnrealEngine).
Writing manifest to D:\UnrealEngineFork\UnrealEngine\Engine\Intermediate\Build\Manifest.xml
Target is up to date
Total execution time: 3.55 seconds
Took 3.6196267s to run UnrealBuildTool.exe, ExitCode=0
Running: D:\UnrealEngineFork\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe UnrealPak Win64 Development -Project=D:\UnrealEngineFork\UnrealEngine\Samples\UnrealGDKExampleProject\Game\GDKShooter.uproject D:\UnrealEngineFork\UnrealEngine\Samples\UnrealGDKExampleProject\Game\GDKShooter.uproject -NoUBTMakefiles -Manifest=D:\UnrealEngineFork\UnrealEngine\Engine\Intermediate\Build\Manifest.xml -NoHotReload -log=“D:\UnrealEngineFork\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\UBT-UnrealPak-Win64-Development.txt”
Using ‘git status’ to determine working set for adaptive non-unity build (D:\UnrealEngineFork\UnrealEngine).
Writing manifest to D:\UnrealEngineFork\UnrealEngine\Engine\Intermediate\Build\Manifest.xml
Target is up to date
Total execution time: 2.12 seconds
Took 2.1853159s to run UnrealBuildTool.exe, ExitCode=0
Running: D:\UnrealEngineFork\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe GDKShooter Win64 Development -Project=D:\UnrealEngineFork\UnrealEngine\Samples\UnrealGDKExampleProject\Game\GDKShooter.uproject D:\UnrealEngineFork\UnrealEngine\Samples\UnrealGDKExampleProject\Game\GDKShooter.uproject -NoUBTMakefiles -remoteini=“D:\UnrealEngineFork\UnrealEngine\Samples\UnrealGDKExampleProject\Game” -skipdeploy -Manifest=D:\UnrealEngineFork\UnrealEngine\Engine\Intermediate\Build\Manifest.xml -NoHotReload -log=“D:\UnrealEngineFork\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\UBT-GDKShooter-Win64-Development.txt”
Using ‘git status’ to determine working set for adaptive non-unity build (D:\UnrealEngineFork\UnrealEngine).
Parsing headers for GDKShooter
Running UnrealHeaderTool “D:\UnrealEngineFork\UnrealEngine\Samples\UnrealGDKExampleProject\Game\GDKShooter.uproject” “D:\UnrealEngineFork\UnrealEngine\Samples\UnrealGDKExampleProject\Game\Intermediate\Build\Win64\GDKShooter\Development\GDKShooter.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors
Reflection code generated for GDKShooter in 55.221074 seconds
Writing manifest to D:\UnrealEngineFork\UnrealEngine\Engine\Intermediate\Build\Manifest.xml
Using Visual Studio 2017 14.16.27023 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\VC\Tools\MSVC\14.16.27023) and Windows 10.0.17763.0 SDK (C:\Program Files (x86)\Windows Kits\10).
Building 558 actions with 8 processes…
[1/558] SharedPCH.Core.cpp
[2/558] PCH.Core.cpp
[3/558] SharedPCH.CoreUObject.cpp
[4/558] PCH.ImageWrapper.cpp
[5/558] Module.OnlineSubsystem.gen.cpp
[6/558] PCH.OpenExrWrapper.cpp
[7/558] PCH.CoreUObject.cpp
[8/558] Module.Settings.cpp
[9/558] Module.LiveCoding.gen.cpp
[10/558] Module.Cbor.cpp
[11/558] Module.UtilityShaders.cpp
[12/558] Module.Networking.cpp
[13/558] Module.LiveCoding.cpp
[14/558] Module.Serialization.gen.cpp
[15/558] Module.Serialization.cpp
[16/558] SharedPCH.Slate.cpp
[17/558] Module.AvfMediaFactory.gen.cpp
[18/558] Module.ImgMediaFactory.cpp
[19/558] Module.AvfMediaFactory.cpp
[20/558] Module.ImgMediaFactory.gen.cpp
[21/558] Module.WmfMediaFactory.gen.cpp
[22/558] Module.TcpMessaging.gen.cpp
[23/558] Module.WmfMediaFactory.cpp
[24/558] LauncherChunkInstaller.cpp
[25/558] Module.UdpMessaging.gen.cpp
[26/558] WebMMediaFactoryModule.cpp
[27/558] Module.TcpMessaging.cpp
[28/558] Module.UdpMessaging.cpp
[29/558] Module.Projects.cpp
[30/558] Module.InputCore.cpp
[31/558] Module.ApplicationCore.cpp
[32/558] Module.SlateCore.gen.cpp
[33/558] Module.Json.cpp
[34/558] PCH.Engine.cpp
[35/558] SharedPCH.Engine.cpp
[36/558] Module.Slate.1_of_5.cpp
[37/558] SpatialWorkerFlags.gen.cpp
[38/558] SharedPCH.Engine.Exceptions.cpp
[39/558] SpatialWorkerConnection.gen.cpp
[40/558] Module.SlateCore.cpp
[41/558] Module.Slate.2_of_5.cpp
[42/558] SpatialStaticComponentView.gen.cpp
[43/558] Module.Slate.3_of_5.cpp
[44/558] Module.Slate.5_of_5.cpp
[45/558] SpatialSender.gen.cpp
[46/558] SpatialNetDriver.gen.cpp
[47/558] SpatialPlayerSpawner.gen.cpp
[48/558] SpatialPendingNetGame.gen.cpp
[49/558] SchemaUtils.cpp
[50/558] OpUtils.cpp
[51/558] Module.OnlineSubsystemUtils.gen.cpp
[52/558] SpatialPackageMapClient.gen.cpp
[53/558] Module.VariantManagerContent.gen.cpp
[54/558] Module.Slate.4_of_5.cpp
[55/558] Module.VariantManagerContent.cpp
[56/558] InterestFactory.cpp
[57/558] Module.LinearTimecode.gen.cpp
[58/558] Module.GeometryCache.cpp
[59/558] Module.GameplayAbilities.1_of_3.cpp
[60/558] Module.GameplayAbilities.gen.1_of_8.cpp
[61/558] Module.GameplayAbilities.3_of_3.cpp
[62/558] Module.OnlineSubsystemUtils.cpp
[63/558] SpatialClassInfoManager.gen.cpp
[64/558] SnapshotGenerationTemplate.gen.cpp
[65/558] SimPlayerBPFunctionLibrary.gen.cpp
[66/558] SnapshotManager.gen.cpp
[67/558] SchemaDatabase.gen.cpp
[68/558] GlobalStateManager.gen.cpp
[69/558] SpatialReceiver.gen.cpp
[70/558] EntityPool.gen.cpp
[71/558] ActorInterestComponent.gen.cpp
[72/558] Module.GameplayAbilities.gen.3_of_8.cpp
[73/558] SpatialGDKSettings.cpp
[74/558] ActorGroupManager.gen.cpp
[75/558] SpatialGDKModule.cpp
[76/558] SpatialStatics.cpp
[77/558] SpatialMetricsDisplay.gen.cpp
[78/558] Module.GameplayAbilities.2_of_3.cpp
[79/558] SpatialInterestConstraints.gen.cpp
[80/558] SpatialActorChannel.gen.cpp
[81/558] UnrealObjectRef.cpp
[82/558] SpatialMetricsDisplay.cpp
[83/558] SpatialNetConnection.gen.cpp
[84/558] Module.GeometryCache.gen.cpp
[85/558] Module.AppleVision.gen.cpp
[86/558] AISupportModule.cpp
[87/558] Module.AppleImageUtils.cpp
[88/558] LightPropagationVolumeRuntimeModule.cpp
[89/558] Module.FacialAnimation.cpp
[90/558] LightPropagationVolumeBlendable.gen.cpp
[91/558] LightPropagationVolumeRuntime.init.gen.cpp
[92/558] SpatialMetrics.cpp
[93/558] Module.GameplayAbilities.gen.2_of_8.cpp
[94/558] SignificanceManager.gen.cpp
[95/558] Module.AnimationSharing.gen.cpp
[96/558] SignificanceManager.init.gen.cpp
[97/558] Module.Paper2D.gen.cpp
[98/558] Module.GameplayAbilities.gen.4_of_8.cpp
[99/558] Module.GeometryCacheTracks.cpp
[100/558] SignificanceManager.cpp
[101/558] Module.AnimationSharing.cpp
[102/558] SimPlayerBPFunctionLibrary.cpp
[103/558] Module.AppleImageUtils.gen.cpp
[104/558] Module.GameplayDebugger.gen.cpp
[105/558] PhysXCooking.cpp
[106/558] Module.AppleVision.cpp
[107/558] CharacterAIModule.cpp
[108/558] Module.HTML5Networking.gen.cpp
[109/558] Module.ImgMedia.gen.cpp
[110/558] SpatialDispatcher.gen.cpp
[111/558] Module.BackChannel.cpp
[112/558] Module.GameplayAbilities.gen.8_of_8.cpp
[113/558] SpatialWorkerFlags.cpp
[114/558] Module.ImgMedia.cpp
[115/558] Module.LinearTimecode.cpp
[116/558] Module.FacialAnimation.gen.cpp
[117/558] Module.DatasmithContent.gen.cpp
[118/558] Module.GameplayAbilities.gen.7_of_8.cpp
[119/558] ActorGroupManager.cpp
[120/558] Module.GameplayAbilities.gen.6_of_8.cpp
[121/558] Module.Paper2D.cpp
[122/558] SpatialGameInstance.gen.cpp
[123/558] Module.DatasmithContent.cpp
[124/558] EntityPool.cpp
[125/558] Module.OpenGLDrv.2_of_3.cpp
[126/558] SpatialGDKSettings.gen.cpp
[127/558] ComponentReader.cpp
[128/558] ComponentFactory.cpp
[129/558] Module.HTML5Networking.cpp
[130/558] Module.GeometryCacheTracks.gen.cpp
[131/558] Module.GameplayAbilities.gen.5_of_8.cpp
[132/558] Module.ArchVisCharacter.gen.cpp
[133/558] Module.ArchVisCharacter.cpp
[134/558] Module.ActorSequence.cpp
[135/558] Module.EditableMesh.gen.1_of_2.cpp
[136/558] Module.AudioCapture.gen.cpp
[137/558] Module.ActorSequence.gen.cpp
[138/558] Module.CableComponent.gen.cpp
[139/558] Module.CableComponent.cpp
[140/558] Module.CustomMeshComponent.gen.cpp
[141/558] Module.CustomMeshComponent.cpp
[142/558] Module.AndroidPermission.gen.cpp
[143/558] Module.LocationServicesBPLibrary.cpp
[144/558] Module.LocationServicesBPLibrary.gen.cpp
[145/558] Module.AudioCapture.cpp
[146/558] Module.MobilePatchingUtils.gen.cpp
[147/558] Module.OnlineSubsystemNull.cpp
[148/558] Module.WindowsMoviePlayer.cpp
[149/558] Module.EditableMesh.gen.2_of_2.cpp
[150/558] Module.OculusHMD.gen.cpp
[151/558] Module.OculusMR.gen.cpp
[152/558] Module.OculusInput.cpp
[153/558] Module.PhysXVehicles.cpp
[154/558] Module.ProceduralMeshComponent.gen.cpp
[155/558] Module.AndroidPermission.cpp
[156/558] GlobalStateManager.cpp
[157/558] Module.OculusMR.cpp
[158/558] RuntimePhysXCooking.cpp
[159/558] Module.ProceduralMeshComponent.cpp
[160/558] Module.MobilePatchingUtils.cpp
[161/558] SteamVRController.init.gen.cpp
[162/558] SteamVRControllerLibrary.gen.cpp
[163/558] Module.PhysXVehicles.gen.cpp
[164/558] Module.GDKShooter.cpp
[165/558] ExampleDeviceProfileSelectorModule.cpp
[166/558] Module.WebMMoviePlayer.cpp
[167/558] Module.SteamVR.gen.cpp
[168/558] Module.WebMMedia.cpp
[169/558] SpatialOutputDevice.cpp
[170/558] SpatialStaticComponentView.cpp
[171/558] SpatialInterestConstraints.cpp
[172/558] Module.EditableMesh.cpp
[173/558] SpatialClassInfoManager.cpp
[174/558] SpatialPlayerSpawner.cpp
[175/558] OutgoingMessages.cpp
[176/558] SteamVRController.cpp
[177/558] SpatialDispatcher.cpp
[178/558] SpatialWorkerConnection.cpp
[179/558] SnapshotManager.cpp
[180/558] Module.MediaCompositing.gen.cpp
[181/558] SpatialNetBitWriter.cpp
[182/558] SpatialNetBitReader.cpp
[183/558] Module.OculusHMD.cpp
[184/558] Module.Overlay.cpp
[185/558] SpatialGameInstance.cpp
[186/558] SpatialMetrics.gen.cpp
[187/558] SpatialPackageMapClient.cpp
[188/558] SpatialFastArrayNetSerialize.cpp
[189/558] SpatialNetConnection.cpp
[190/558] Module.SteamVR.cpp
[191/558] SpatialReceiver.cpp
[192/558] SpatialNetDriver.cpp
[193/558] Module.EditorStyle.gen.cpp
[194/558] Module.GDKShooter.gen.2_of_2.cpp
[195/558] Module.Slate.gen.cpp
[196/558] Module.MediaCompositing.cpp
[197/558] Module.AssetRegistry.gen.cpp
[198/558] Module.SlateReflector.gen.cpp
[199/558] Module.Messaging.cpp
[200/558] IPlatformFileSandboxWrapper.cpp
[201/558] SpatialSender.cpp
[202/558] SpatialActorChannel.cpp
[203/558] Module.AssetRegistry.cpp
[204/558] Module.InputCore.gen.cpp
[205/558] Module.MessageLog.cpp
[206/558] SpatialGDK.init.gen.cpp
[207/558] Module.Sockets.cpp
[208/558] ActorInterestComponent.cpp
[209/558] Module.Overlay.gen.cpp
[210/558] Module.MediaUtils.gen.cpp
[211/558] RPCContainer.cpp
[212/558] Module.ImageWriteQueue.cpp
[213/558] Module.ImageWriteQueue.gen.cpp
[214/558] Module.Launch.cpp
[215/558] Module.GDKShooter.gen.1_of_2.cpp
[216/558] Module.MSQS.gen.cpp
[217/558] Module.MSQS.cpp
[218/558] Module.D3D12RHI.3_of_3.cpp
[219/558] Module.D3D12RHI.2_of_3.cpp
[220/558] Module.D3D12RHI.1_of_3.cpp
[221/558] EngineSettings.init.gen.cpp
[222/558] Module.SlateReflector.cpp
[223/558] Module.Renderer.3_of_13.cpp
[224/558] Module.Renderer.1_of_13.cpp
[225/558] Module.Renderer.4_of_13.cpp
[226/558] Module.Renderer.7_of_13.cpp
[227/558] Module.Renderer.2_of_13.cpp
[228/558] Module.AppFramework.cpp
[229/558] Module.Renderer.gen.cpp
[230/558] Module.Renderer.5_of_13.cpp
[231/558] Analytics.cpp
[232/558] EngineSettingsModule.cpp
[233/558] Module.Renderer.9_of_13.cpp
[234/558] GameSessionSettings.gen.cpp
[235/558] HudSettings.gen.cpp
[236/558] Module.Renderer.10_of_13.cpp
[237/558] Module.Renderer.12_of_13.cpp
[238/558] Module.Renderer.13_of_13.cpp
[239/558] Module.HeadMountedDisplay.gen.cpp
[240/558] Module.Renderer.11_of_13.cpp
[241/558] Module.AugmentedReality.cpp
[242/558] Module.Renderer.8_of_13.cpp
[243/558] Module.AugmentedReality.gen.cpp
[244/558] Module.Landscape.2_of_4.cpp
[245/558] Module.Renderer.6_of_13.cpp
[246/558] Module.SSL.cpp
[247/558] GameNetworkManagerSettings.gen.cpp
[248/558] GameMapsSettings.gen.cpp
[249/558] Module.AnalyticsET.cpp
[250/558] Module.HTTP.cpp
[251/558] Module.PreLoadScreen.cpp
[252/558] Module.HeadMountedDisplay.cpp
[253/558] Module.VulkanRHI.3_of_3.cpp
[254/558] Module.OpenGLDrv.1_of_3.cpp
[255/558] Module.VulkanRHI.1_of_3.cpp
[256/558] Module.VulkanRHI.2_of_3.cpp
[257/558] Module.Foliage.gen.cpp
[258/558] Module.OpenGLDrv.3_of_3.cpp
[259/558] Module.Foliage.cpp
[260/558] Module.BuildPatchServices.1_of_3.cpp
[261/558] ConsoleSettings.gen.cpp
[262/558] Module.BuildPatchServices.gen.cpp
[263/558] Module.AudioPlatformConfiguration.gen.cpp
[264/558] Module.RHI.cpp
[265/558] Module.BuildPatchServices.3_of_3.cpp
[266/558] Module.AnimGraphRuntime.gen.1_of_3.cpp
[267/558] Module.Landscape.gen.1_of_2.cpp
[268/558] Module.TimeManagement.gen.cpp
[269/558] Module.Landscape.gen.2_of_2.cpp
[270/558] Module.RenderCore.cpp
[271/558] Module.UMG.gen.2_of_9.cpp
[272/558] Module.TimeManagement.cpp
[273/558] Module.PropertyPath.gen.cpp
[274/558] Module.Landscape.1_of_4.cpp
[275/558] Module.SlateRHIRenderer.cpp
[276/558] Module.MovieScene.gen.3_of_3.cpp
[277/558] Module.MovieScene.gen.1_of_3.cpp
[278/558] Module.MovieScene.gen.2_of_3.cpp
[279/558] Module.AnimationCore.gen.cpp
[280/558] Module.UMG.gen.1_of_9.cpp
[281/558] Module.AnimGraphRuntime.gen.2_of_3.cpp
[282/558] Module.AnimGraphRuntime.gen.3_of_3.cpp
[283/558] Module.PropertyPath.cpp
[284/558] Module.AnimationCore.cpp
[285/558] Module.AudioPlatformConfiguration.cpp
[286/558] Module.PacketHandler.gen.cpp
[287/558] Module.PacketHandler.cpp
[288/558] Module.MovieSceneTracks.gen.1_of_3.cpp
[289/558] Module.Landscape.4_of_4.cpp
[290/558] Module.MovieSceneTracks.gen.2_of_3.cpp
[291/558] Module.MovieSceneTracks.gen.3_of_3.cpp
[292/558] Module.AnimGraphRuntime.cpp
[293/558] Module.UMG.gen.5_of_9.cpp
[294/558] Module.MovieScene.cpp
[295/558] Module.Landscape.3_of_4.cpp
[296/558] Module.UMG.gen.4_of_9.cpp
[297/558] Module.AudioMixer.cpp
[298/558] Module.UMG.gen.6_of_9.cpp
[299/558] Module.UMG.gen.3_of_9.cpp
[300/558] Module.CinematicCamera.gen.cpp
[301/558] Module.MediaUtils.cpp
[302/558] Module.UMG.gen.8_of_9.cpp
[303/558] MessagingCommonModule.cpp
[304/558] Module.MovieSceneTracks.cpp
[305/558] EngineMessagesModule.cpp
[306/558] Module.UMG.gen.9_of_9.cpp
[307/558] Module.UMG.gen.7_of_9.cpp
[308/558] Module.UELibSampleRate.cpp
[309/558] EngineMessages.init.gen.cpp
[310/558] EngineServiceMessages.gen.cpp
[311/558] ReliabilityHandlerComponent.cpp
[312/558] Module.SynthBenchmark.cpp
[313/558] Module.AudioMixer.gen.cpp
[314/558] GeneralProjectSettings.gen.cpp
[315/558] Module.CinematicCamera.cpp
[316/558] GeneralEngineSettings.gen.cpp
[317/558] Module.AVIWriter.cpp
[318/558] Module.GameplayTags.gen.cpp
[319/558] NetworkReplayStreaming.cpp
[320/558] Module.JsonUtilities.gen.cpp
[321/558] Module.Localization.gen.cpp
[322/558] Module.GameplayTags.cpp
[323/558] Module.MeshDescription.cpp
[324/558] Module.MRMesh.gen.cpp
[325/558] Module.MRMesh.cpp
[326/558] Module.MovieSceneCapture.gen.cpp
[327/558] Module.Media.cpp
[328/558] StreamingPauseRendering.cpp
[329/558] Module.SlateNullRenderer.cpp
[330/558] Module.LevelSequence.gen.cpp
[331/558] Module.MoviePlayer.cpp
[332/558] Module.MovieSceneCapture.cpp
[333/558] Module.GameplayTasks.gen.cpp
[334/558] Module.LevelSequence.cpp
[335/558] Module.GameplayTasks.cpp
[336/558] Module.MediaAssets.gen.cpp
[337/558] Module.MoviePlayer.gen.cpp
[338/558] Module.SourceControl.gen.cpp
[339/558] Module.GameplayDebugger.cpp
[340/558] Module.Localization.cpp
[341/558] Module.RealtimeProfiler.cpp
[342/558] StreamingNetworkPlatformFile.cpp
[343/558] CookedIterativeNetworkFile.cpp
[344/558] AutomationMessagesModule.cpp
[345/558] Module.SourceControl.cpp
[346/558] Module.NetworkFile.cpp
[347/558] AutomationMessages.init.gen.cpp
[348/558] Module.TaskGraph.cpp
[349/558] Module.D3D11RHI.cpp
[350/558] Module.AutomationWorker.cpp
[351/558] AutomationWorkerMessages.gen.cpp
[352/558] Module.ClothingSystemRuntime.gen.cpp
[353/558] Module.Navmesh.1_of_3.cpp
[354/558] Module.Navmesh.3_of_3.cpp
[355/558] Advertising.cpp
[356/558] Module.Navmesh.2_of_3.cpp
[357/558] NullNetworkReplayStreaming.cpp
[358/558] HttpNetworkReplayStreaming.cpp
[359/558] Module.NavigationSystem.gen.cpp
[360/558] Module.ClothingSystemRuntime.cpp
[361/558] Module.EyeTracker.cpp
[362/558] Module.JsonUtilities.cpp
[363/558] ProfilerMessagesModule.cpp
[364/558] Module.ClothSysRuntimeIntrfc.cpp
[365/558] Module.EyeTracker.gen.cpp
[366/558] Module.PakFile.cpp
[367/558] ProfilerMessages.init.gen.cpp
[368/558] Module.BuildPatchServices.2_of_3.cpp
[369/558] Module.ClothSysRuntimeIntrfc.gen.cpp
[370/558] Module.DesktopPlatform.cpp
[371/558] Module.AIModule.gen.1_of_7.cpp
[372/558] Module.ProfilerService.cpp
[373/558] Module.AIModule.gen.3_of_7.cpp
[374/558] Module.AIModule.gen.4_of_7.cpp
[375/558] Module.AIModule.gen.2_of_7.cpp
[376/558] Module.AIModule.gen.7_of_7.cpp
[377/558] AssetEditorMessages.gen.cpp
[378/558] FileServerMessages.gen.cpp
[379/558] Module.AIModule.gen.5_of_7.cpp
[380/558] Module.SessionServices.cpp
[381/558] Module.UMG.cpp
[382/558] Module.ScreenShotComparisonTools.cpp
[383/558] SessionMessagesModule.cpp
[384/558] Module.AIModule.gen.6_of_7.cpp
[385/558] Module.AutomationController.gen.cpp
[386/558] SessionMessages.init.gen.cpp
[387/558] SessionServiceMessages.gen.cpp
[388/558] RSA.cpp
[389/558] Module.AutomationController.cpp
[390/558] Module.AIModule.4_of_4.cpp
[391/558] Module.ScreenShotComparisonTools.gen.cpp
[392/558] ProfilerServiceMessages.gen.cpp
[393/558] UnrealEdMessages.init.gen.cpp
[394/558] Module.MeshDescription.gen.cpp
[395/558] Module.NavigationSystem.cpp
[396/558] Module.Voice.cpp
[397/558] Module.GeometryCollectionCore.gen.cpp
[398/558] Module.FunctionalTesting.gen.cpp
[399/558] Module.ChaosSolvers.cpp
[400/558] Module.FieldSystemCore.gen.cpp
[401/558] Module.FieldSystemCore.cpp
[402/558] Module.FieldSystemSimulationCore.cpp
[403/558] Module.FieldSystemEngine.cpp
[404/558] Module.FieldSystemEngine.gen.cpp
[405/558] ImageCore.cpp
[406/558] Module.GeometryCollectionSimulationCore.cpp
[407/558] Module.ChaosSolverEngine.cpp
[408/558] Module.FunctionalTesting.cpp
[409/558] Module.ChaosSolverEngine.gen.cpp
[410/558] InputDeviceModule.cpp
[411/558] Module.GeometryCollectionCore.cpp
[412/558] Module.AIModule.1_of_4.cpp
[413/558] Module.MediaAssets.cpp
[414/558] Module.GeometryCollectionSimulationCore.gen.cpp
[415/558] UnrealEdMessagesModule.cpp
[416/558] Module.AIModule.3_of_4.cpp
[417/558] Module.AIModule.2_of_4.cpp
[418/558] Module.XAudio2.cpp
[419/558] Module.Engine.gen.15_of_61.cpp
[420/558] Module.Engine.gen.22_of_61.cpp
[421/558] Module.AudioMixerXAudio2.cpp
[422/558] Module.Engine.gen.18_of_61.cpp
[423/558] Module.Engine.gen.17_of_61.cpp
[424/558] Module.GeometryCollectionEngine.gen.cpp
[425/558] Module.Chaos.cpp
[426/558] Module.Engine.gen.21_of_61.cpp
[427/558] Module.Engine.gen.20_of_61.cpp
[428/558] Module.Engine.gen.16_of_61.cpp
[429/558] Module.Engine.gen.23_of_61.cpp
[430/558] Module.Engine.gen.13_of_61.cpp
[431/558] Module.Engine.gen.26_of_61.cpp
[432/558] Module.Engine.gen.24_of_61.cpp
[433/558] BuildSettings.cpp
[434/558] Module.GeometryCollectionEngine.cpp
[435/558] Module.Engine.gen.25_of_61.cpp
[436/558] Module.Engine.gen.19_of_61.cpp
[437/558] Module.Engine.30_of_43.cpp
[438/558] Module.Core.2_of_11.cpp
[439/558] Module.Core.5_of_11.cpp
[440/558] Module.Core.1_of_11.cpp
[441/558] Module.Engine.gen.27_of_61.cpp
[442/558] Module.Core.4_of_11.cpp
[443/558] Module.Engine.gen.28_of_61.cpp
[444/558] Module.Engine.28_of_43.cpp
[445/558] Module.Engine.26_of_43.cpp
[446/558] Module.Core.7_of_11.cpp
[447/558] Module.Core.6_of_11.cpp
[448/558] Module.Engine.gen.30_of_61.cpp
[449/558] Module.Core.9_of_11.cpp
[450/558] Module.Engine.gen.34_of_61.cpp
[451/558] Module.Engine.gen.3_of_61.cpp
[452/558] Module.Engine.gen.8_of_61.cpp
[453/558] Module.Engine.gen.7_of_61.cpp
[454/558] Module.Engine.gen.1_of_61.cpp
[455/558] Module.Engine.gen.6_of_61.cpp
[456/558] Module.Core.8_of_11.cpp
[457/558] Module.Engine.29_of_43.cpp
[458/558] Module.Engine.gen.5_of_61.cpp
[459/558] Module.Engine.gen.4_of_61.cpp
[460/558] Module.Engine.gen.2_of_61.cpp
[461/558] Module.Engine.gen.10_of_61.cpp
[462/558] Module.Engine.43_of_43.cpp
[463/558] Module.Engine.38_of_43.cpp
[464/558] Module.Engine.37_of_43.cpp
[465/558] Module.Engine.39_of_43.cpp
[466/558] Module.Engine.42_of_43.cpp
[467/558] Module.Engine.35_of_43.cpp
[468/558] Module.Engine.gen.9_of_61.cpp
[469/558] Module.Engine.41_of_43.cpp
[470/558] Module.Engine.gen.11_of_61.cpp
[471/558] Module.Engine.36_of_43.cpp
[472/558] Module.Engine.34_of_43.cpp

So after checking it over It definitely seems as if it is just completing a build and immediately starting another, not sure if thats intended or not lol

Okay it seems it was just bugging out and ive managed to build the project upload the workers but now when i go to deploy in the editor i’m getting deployment configuration is not valid even though i’m quite sure i did everything correctly

Hi @Out-Lander

Sorry to hear you’re having issues. Would you be able to link the video tutorials you’re following?

Thanks

It seems it was set to the default_launch config and not the One_worker_test config, had a successful cloud deployment yay! guess i just had a few hiccups along the way and jumped the gun with this forum post haha thanks for the reply :smiley: also i was using the unreal gdk tutorial on youtube https://www.youtube.com/watch?v=yO5XgOrgelc&list=PLd4hCYL_PqBqvZ2OECz0y7-LeeGPEkE2U&index=2

Ah great. Glad to hear you managed to resolve it, and thanks for letting us know what the issue was.