Hello @Sh0X / Javier!
Welcome to the forums. It is really great to hear how excited you are about SpatialOS! We are too . Above all it’s also great to hear that from your initial perspective it looks like a good fit for your project. Let’s make sure to keep it that way! In any case you’ve come to the right place. If you take the time to look around you will see that there are a lot of other developers that are very keen on exchanging ideas ranging from the best practices for designing a game running on SpatialOS to the new kinds of story-writing that it allows for.
More to the point with the answers to your questions:
- Unless I’m completely mistaken by what you want to achieve I think the C++ Worker SDK is exactly what you are looking for.
- We don’t currently have a C SDK (we do have other languages like C#, Java) and it is not in our plans for the near-future to provide a C SDK. However, if you can give more details about why it is a mandatory requirement there might be alternative possibilities for you (no promises of course ). On a secondary note, on the same topic, what is the engine that you want to use for your project and that has C linkings as a mandatory requirement?
I am certain that people from Improbable like me, and also other users, will be happy to provide you with further insights and ideas if you want to take on the discussion and to answer any technical questions you may have.