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Cloud Windows Server

unreal
cloud

#1

I am trying to develop with the server in control of operations that should not be tampered with. Using Unreal I’m finding having to build for Linux for cloud builds is adding an extra layer of complexity.

Will it be possible to have Windows cloud servers? I know it’s not ideal, I imagine running something like CentOS has it’s advantages.

I’m trying to resolve Linux build errors atm, I guess I’ll have to just fix anything I need… :confounded: