Hi, we have a game that will offer different game modes to players. For example the PvE cooperative mode and a PvP mode. Typically we would structure these so that each game mode is a different scene within Unity and each would run in a separate “room” in traditional multiplayer setups. However with spatial what is the best way to accomplish this?
- Should we have different deployments that the player would connect to from the main menu (not sure that is even possible)?
- Should we just have these modes separated geographically in the same world so that different workers cover the different modes? and then the player would spawn in the region where that game mode exists?
- Can we have different scenes on the same deployment?
We are using Unity and the SDK (yes we will be switching to GDK eventually).