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FPS GDK for Unity updated to the new runtime soon?


Just wondering when we might see the FPS GDK for Unity updated to use the new runtime, hopefully also showcasing how to use layers and query-based entity interest in a live environment.

Interested to do some prototyping using the FPS GDK as a base, but not interested in rewriting it to utilize the new features if it’s already being done by your team. :wink:


Hey @Swizzlewizzle,

Have responded to you on our Discord as well but posting here too anyone else with the same question :slight_smile:

At the moment, the FPS GDK starter project does not use the new runtime by default. However, you can try it yourself if you would like. We’re planning to make the new Runtime default for all deployments early next year, so stay tuned for info on that.

It’s also on the roadmap for future releases, which you can check out here.