I know some game developers don’t care much for design documents.
However with SpatialOS it seems like good planning may be more important than the common prototyping practice of ‘iterate quickly through stuff in Unity until it works’.
Have people found any particular tools or techniques useful for organizing their projects around SpatialOS architecture?
I have in mind tools like UML. Or practices such as that you perhaps design all your entities first, and only then look at how you’d define your workers. Or maybe you always start a project with a camera and world terrain.
What do you think?