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GDK for Unity Release 0.3.6

Hi all,

We’ve just released the GDK for Unity 0.3.6. In this release we’ve updated the GDK Tools Configuration window to autosave, and added the ability to select a specific cluster for deployments in the Deployment Launcher.

Invalid JSON is now logged if there is an error parsing codegen output. Alongside this, you can find an assortment of bug fixes to Editor tooling.

We’ve also made a few breaking changes to the worker connector and command IDs, so please read the upgrade guide:

The full release notes can be found here:

This release also contains updated versions of our FPS Starter Project and Blank Project:

The GDK for Unity team