For example, I want to create a continuous terrain for my world that may be 100x100 workers in size (I’m just making this # up btw and yes I know this is an insane number.) Assuming I have a procedurally created world using one of the Unity Assets, how do I tell a worker to only load it’s relevant area? Does it somehow know how to do it on it’s own if I specify them all in the snapshot? Is there a way to say “Only load coordinate 50,75 terrain block using seed 4096”?
One thing that would be nice to see tutorial wise, is a continuous terrain example. Like Pirates but with 10x10 terrain blocks split across 4 workers.