Hi! A newbie question, but how many players does SpatialOS support in one spot?
For the sake of argument, let’s define “one spot” as something big-room-sized, say 50x50 meters; that everyone may see each other and there’s body movement; that we pretend the actual mesh rendering cost or GameObject cpu overhead for Unity is zero; and that there’s no voice chat (though that would be my next question, once voice chat is native to SpatialOS).
And a secondary question, how many players could be supported in such a way, with the additional task of synchronizing individual body part movement, due to the players being in VR? (We can go from 3 nodes – head, left hand, right hand – to e.g. multiple fingers.)