ScpriptableObjects perfect for storing data, item and inventory, quest, monster… It is a native solution either. But what about with spatialOs? How can I implement ideas on mmorpg genre with spatial os design patterns?
you can use ScriptableObjects for static data like an item database. All data which can be changed should be stored in a SpatialOS component or it won’t be persistent.
In general you can implement all ideas with SpatialOS… just make sure you use components for storing and syncing data. If you have a more specific question i could try to help you
I am trying to construct an architecture for mmorpg with spatialOs. But I’d be happy if you say scriptableObjects would be safe to use and couldn’t be manipulated or changed by clients(users)
They are safe… if you use them on the servers