Improbable Icon

I want to help make a simple blocky game like Minecraft or Minetest with SpatialOS


#1

Has someone else used SpatialOS to do this yet? Minecraft and Minetest scale horribly, limiting worlds to under 200 players per “shard” until performance takes a huge hit.

I just changed from computer science to biology in university, so this project would be strictly for fun and open source. I don’t want to reinvent the wheel, so if someone else is working on this or has made something like this with SpatialOS I would love to know.

I am currently wrapping up an open source project that used Xamarin.

I just want to use Unity for this.


#3

Hey @EricMacEachern

I am unsure if anyone has made a “minecraft MMO” with SpatialOS.
Pretty sure it is possible TBH. That said check out r/VoxelGameDev

Allot of great games built with voxels are there :slight_smile:


#4

It’s definitely possible! The rough approach would be to take a voxel system (Unity Asset store has plenty, such as https://www.assetstore.unity3d.com/en/#!/content/14768). SpatialOS entities can represent parts of the terrain (I’ve had success using an entity to represent an 8x8x8 chunk of voxels, similar to the ‘chunks’ with how Minecraft does it.


#5

Hey Eric,

I’m actually working on one of these now (also as a side project). I’m in very early stages of development so I really don’t have anything concrete to offer, but I’m down to keep in touch and share experiences I have with it as I go along.