Has someone else used SpatialOS to do this yet? Minecraft and Minetest scale horribly, limiting worlds to under 200 players per “shard” until performance takes a huge hit.
I just changed from computer science to biology in university, so this project would be strictly for fun and open source. I don’t want to reinvent the wheel, so if someone else is working on this or has made something like this with SpatialOS I would love to know.
I am currently wrapping up an open source project that used Xamarin.
I just want to use Unity for this.