I am working on a project that is a medical training simulation and we are moving forward with adding multiplayer. The ideal experience we would like to create is having 5 people in an instance of a scenario and doing what the single player experience would be just with 4 others online.
One concern we have with Spatial is that it seems to be geared towards games that focus on a single large world when at most we want 5 people in a single scenario and our solution would be just spawning multiple instances of our single scenario. (Think dungeons from WoW or any other MMO)
We are about 2 years onto this project off and on so we have a decent sized codebase that was originally NOT designed to be multiplayer. We understand that rewriting the codebase is going to be a big part of this task.
My questions are:
- Is Spatial difficult to implement on something that was not originally not designed to be multiplayer?
- If we are not making a single open world but instead more dungeon formats is spatial not the right call?
- Are multiple deployments easy/viable to do?
I’m still new in figuring out how some aspects of spatial work so I apologize if I assumed anything or asked a stupid question.
Thank you very much!