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Is multi-server zoning available for Unreal right now?

I’d like to use SpatialOS for my project but it requires multi-server zoning to work. I see that the feature is currently in preview, and I’m just wondering if there’s a way to get access to it to start working on it.

Is it in the current GDK or only in internal versions right now?

Hi @n00854180t

As of version 0.11 of the GDK zoning is in preview mode

Yeah I looked into this recently, too. You go the right answer. UE4’s dedicated server stuff really isn’t designed for MMO-style gameplay. Seems like the only solutions available are to run a third party solution, like Photon or Raknet.