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Is the Transform Synchronization feature module going to support gameworlds larger than 1 worker?



Hiya team,

The current feature modules are a splendid addition and really help with rapid development. With the Transform Synchronization feature module, I was wondering whether it is planned to support area’s larger than the size of 1 float?

Currently, the internals of the feature module use floats as a basis, including the TransformInternal scheme. For gameworlds spanning larger areas than that it may prove to be limiting.