In many of my games I typically use DateTime.UTCNow for a baseline of what time it is. I then use TimeSpan to determine when events should happen. In SpatialOS, is there a concept of a global time that I can use?
For example, I want the player to get hungry over time. Currently I have a minute tick count and run a process in the background that deducts one point every minute. The issue is, I have no global way to do this. I expect that if a player hops back and forth between workers, the timing won’t be perfect as the minute will reset every time a worker takes over ownership.