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Is there a way to install plugins to the constructed Spatial OS build or do we have to port

Is there a way to install plugins to the constructed Spatial OS build or do we have to port the engine into a project with the plugin already installed? Having trouble with it.

okay nevermind. Figured it out after searching unreals forums. I put the plugins in the wrong folder. had to install the same version of the source through the unreal launcher, then manually drag the plugins from the Plugins/Marketplace folder into the source plugins folder /Plugins