Thought people would like to see some of the cool stuff we’re doing with enemies and factions in Lazarus this week. We’ve been cramming because we’re showing the game for 3 days at Insomnia (UK gaming festival), so we’ve got some really exciting stuff in.
First up, we’ve got enemies that belong to multiple factions. Basically, players are one faction, and I think we’ve got about 5 AI factions in the mix - members of these factions will attack anyone from other factions, be they players or not, and it makes for some really entertaining stuff:
And on a more meta layer, we’ve got territory control. Those factions will vie with each other over territory, and as such we’ve got a cool map (very wip) that will show off troop movements and whatnot. The coolest bit is that this happens regardless of if there are players in the game, so you can come back and the balance of power will have shifted:
Anyway, as we add more interesting enemy types into the mix, things will get even more exciting for the players I think. I know I’m daydreaming of all the cool stuff we can do. It’s pretty ace!