Hi as we get close to our beta release, what is the best way to manage a live(production) server and development server? ie: typically when we use other systems we have a live server where players are and then a dev server where we test updates. Once we are happy with the updates we publish our dev server to the live server to push the update to the players.
What is the best way to handle this on Spatial? Would we have 2 deployments (and then we have to pay for the 2nd deployment just to test?) or is there another way to do this?
How do we control which server players can connect to?