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Matchmaking with SpatialOS

Hi all devs :slightly_smiling_face:,

Some of you may have spotted this already on our blog but we’re very excited to announce that the first iteration of the SpatialOS Matchmaker will be arriving in July, 2019.

Matchmaking is a crucial part of every multiplayer game, but it’s difficult to build from scratch. Because we want developers to spend more time on gameplay and less on custom backend systems, we’re building a flexible way to implement matchmaking.

You can dive into the details on how it will work and what you need to do in our blog now, but here are the key summary points on the SpatialOS Matchmaker:

  • Easy to use: just download the codebase, tailor to your requirements, and deploy to the public cloud

  • Fully customizable: SpatialOS Developers can create custom logic for the matchmaking system

  • Scalable & reliable: utilizes proven technologies in Redis and Kubernetes, and will be used by our customers for live games early next year

The SpatialOS Matchmaker is part of our suite of online services, which we’re creating for SpatialOS. For the rest of the year, we’ll be working on a number of additional features and iterations - stay tuned for all future updates and news.