This is just an FYI for discussion. Currently Spatial requires mono 4.2.2 , but Visual Studio for Mac requires Mono 5 and so does Visual Studio 2017. You also cannot have Visual Studio 2017 installed at all and be able to run spatial because it is dependent on the 2015 C++ redistrubutable and 2017 shares this redist but calls it 2017. I had to uninstall VS 2017 and install 2015 because there is zero compatibility with spacial. Mac VS Preview requires Mono 5, so as soon as I revert back to 4.4.2 it breaks VS so I cannot develop on OSX unless I use Mono Develop IDE (ACK!).
Any chance we can get some compatibility fixes going on this? What type of a timeline would we see?