We’ve just published three new areas of documentation, all relating to launching, maintaining, and alerting on games:
All of these docs will evolve based on user feedback and SpatialOS improvements - these are just v1. So please let us know if you have any comments!
This is a checklist to work through before launching your game on SpatialOS. It covers both general best practices (like establishing who will respond to issues in production) and SpatialOS-specific procedures (like subscribing to the SpatialOS status page).
Many of the items in the checklist are things that you need to think about early on when designing your game, such as scale testing and making sure you have cheat detection in place.
Sometimes you need to take down your game temporarily. This might be for routine game maintenance, or because something’s gone wrong.
This page explains how to set up alerts based on deployment metrics, for example if snapshots are failing or some workers aren’t connected.
As always, if you have any feedback, please let us know below!