I’ve followed the “Add your first feature” tutorial and the health pickup is working fine.
However if I check Unity’s inspector the UnityClient worker HealthPickup GameObject is in the place I’ve instantiated it (5, 0, 0). However the UnityGameLogic worker HealthPickup GameObject (which contains the trigger that is actually working when I walk over the pickup!) is located at (5, -1000, 0), then I’ve checked the UnityGameLogic worker Player gameObjects and I’ve noticed that they have the same behaviour (i.e.: Same X and Z position but Y offset by -1000).
Is this correct? If so what’s the reason?