When a player holds an item in their hand, the object tracks fine from the players perspective. To other players, the entity moves uncontrollably. See gif below.
Also, when the player throws the object too hard (which in VR seems to be instinct ), the physics simulation gets messed up (object flies back and for on the the screen only to settle in one area and jitter in place). Entities are kinematic when picked up and gravity turned off and returned to gravity on and not kinematic when dropped.
It’s hard to troubleshoot these issues since I need to upload to the cloud to have 2 computers connect at once (1 vr and 1 non-vr) and I’m not able to see the state of rigidbodies in the cloud. Suggestions on a better workflow for VR are welcome.