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Project Friendly Playtest 02/13/2017

announcement
playtest
v9-1-2

#1

Hello @everyone, I am hereby announcing my intention to have a play-test for my little project on the 19th (next Sunday) at 11:00am CST, (5:00pm GMT+0).

Project Friendly.
Final product will be a survival multiplayer game, with an emphasis on the player interaction, and unforgiving survival mechanics.
Features to be testing in this play-test.

  • Hit detection.

  • Zombie Re-spawning mechanics.

  • Player Re-spawning mechanics.

Beyond that will depend on what I can get done in before the weekend, currently the only thing that is not 100% is the zombie re-spawning mechanics, I’m wrapping that up now.
Controls are very simple, WASD movement with MOUSE aiming.

Pictures: As the visuals are changing constantly I’ll hold off on a screen until we’re closer.

LINKS:
Discord: https://discord.gg/urPCwGD
Survey: https://goo.gl/forms/RFrCZdcPicmPm4Q53
Client Links: Will be posted on the 19th.

Note: I will be having quite a few people from outside of spatial in the play-test (hopefully they show) so the discord may be very loud, simply mute or don’t join if it gets annoying.


#2

Have put something in my calendar - if I’m free I’ll hop on :slight_smile:


#3

And my axe! :crossed_swords:


#4

Hey guys, thanks for your support, I’ve been running into game breaking bugs with the AI, and as such unless after work tomarrow I’m able to pull off a miracle, the play test may not happen. I will have to keep you posted and if by tomarrow evening I am not able to materialize anything I’ll let you, and the other people on my list know. This is very hard to say as up until yesterday I was very confident of my code, but due to some unforeseeable problems (foreseeable if perhaps you had even a rudimentary education in code and weren’t flying by the seat of your pants), I may have to drop it completely and rebuild from the ground up, obviously not possible between now and Sunday.
Thank you all for your patience, more info to follow.


#5

No problem - best of luck! :slight_smile:


#6

I’d be interested in helping, if you do manage to get your AI fixed. Will watch this space.


#7

@Rhynedahll and @morrison I’ve been working on a solution the past 5 hours, and have made progress, I’ll be working on it the rest of the night and keep you guy’s posted, thank you for your support :smirk:

Whelp you put one finger in a hole and three more sprout up, I fixed the aforementioned AI problems and am now dealing with terrain problems, querying problems and hit detection, I think I’m just going to archive the project and start from a blank project, let us try this chance again.

Thank you all for even posting on this thread, I’m sorry my magic act ripped the curtain, but I will be trying this magic act again very soon. Small note to future play-test hosts,make a stable branch, freeze it, THEN announce a play test, do not make changes post announcement, that is a good way to disappoint.


#8

no disappointment here! Crack on :slight_smile:
ONWARDS! WARRIOR! :support:


#9

All just part of the process. No worries. :slight_smile: