Hi, I have a question.
I am an indie Game Designer and Unity prototyper, but I have never done multiplayer so I’m maybe saying nonsense there.
Is it possible to create a moddable game on spatial OS and Unity ?
For example, you can mod singleplayer unity games by using lua (via Moonsharp fo example) and accessing C# methods.
This allows players to create new content and even new gameplay.
If we imagine there is no 3D assets, textures or sound in the mod but just lua and an other text file for data (ex: which already existing material to use + a list of voxel data to draw the shape of the object + lua)
Would it be possible for a player to create his mod inside SpatialOS ? Modifying lua code that is loaded by the component of an entity ?
The player would be creating his mod directly inside the game.
Or is it impossible because players can’t modify the schema used to define entities and also can’t modify workers ?
Or am I completely saying nonsense ?