We are currently looking into using spatial and one of our big priorities is an almost infinite universe where players can exist in any available Sol in the galaxy. Would I have to run multiple deployments for every Sol or is there some method of handling every Sol in a single deployment?
The problem with World Composition and origin migrating is that it is said to now work with multiplayer (is this still true with spatial?) and every Sol is procedurally generated as players enter (and possibly stored when players modify the Sol to persist that information.)
is this possible with Spatial? if so, what would be the recommended approach?
Thanks a lot