I am using the Wizard demo as a starting point for my own project. I have replaced the player character with my own assets and now I have completely disabled all of the NPCs and other features of the wizard demo and replaced the world with my own. I am now trying to get the player character to be able to walk around on my custom terrain. I am guessing the Physics server is authoritative over the player’s position and movement. When I walk around the avatar doesn’t walk on the terrain like expected but stays at a steady y position. I’ve set the Rigidbody to respond to gravity and everything but it still just stays at the same y position. If I set the client’s version of the Avatar to react to Gravity then there is a constant fight between where the client wants the avatar and where the server wants it which creates a lot of jumping around.
Is the Wizard Demo’s Character controller just not set up for anything but the flat terrain or am I missing something?
Also yes I have the same terrain in the client scene and in the Physics Scene and yes they match up properly with position and everything.