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Shattered Lives v0.2 Playtest Thursday Sep 21th 2017 @18:00 CEST



Hi @everyone!

We want to invite you to our playtest for Shattered Lives which is a survival fps prototype. I will post some links here around 18:00 CEST on thursday for you to join. The simulation will run for ~6 hours.

Link to join the game:

Purpose of this test:

  • Test our game implementation
  • Get SpatialOS performance data
  • Find bugs :slight_smile:


  • 16km² terrain, but objects are only spawned within a 800m circle to keep the play area small
  • Various types of loot containers
  • Crafting with some basic receipes (weapon and ammo)
  • Some weapons with their own ammo types
  • Deers running around (can be shot)
  • Friendly fire is active :wink:
  • New: Melee weapons and tools (Craft or find them)
  • New: Trees and rocks are harvestable
  • New: Replaced weather system
  • New: Simple weapon zoom
  • New: Visualize inventory changes
  • New: Fix item stacking
  • New: Multi worker backend (4 UnityWorker)
  • New: Added center of world marker (strange cube in the air; for orientation purposes during tests)
  • New: Lots of fixes and improvements


ESC: Menu
LMB or Ctrl: Fire
RMB: Zoom (if applicable)
Space: Jump
Shift: Run
Ctrl: Crouch
WASD: Move
TAB or I: Inventory/Crafting
E: Use
R: Reload


Feedback can be provided here, in PM to me or in our discord.


Have fun!


I’ll try to test. That looks like 11:00 am my time. If you have a chance, could you throw an @everyone in the discord to announce the test to remind me?


I try, please remind me :stuck_out_tongue:


Looking forward to it!


Deployment is up and running:

Have fun! I will join a bit later!


Deployment runs only with 1 backend worker for now. We had unexpected problems with multi worker setup. Worked multiple times this week… have to investigate :frowning: