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Shattered Lives v0.3 Playtest Thursday Oct 12th 2017 @21:00 CEST



Hi @everyone!

We want to invite you to our playtest for Shattered Lives which is a survival fps prototype. I will post some links here around 21:00 CEST on thursday for you to join. The simulation will run for ~6 hours.

Link to join the game:

Purpose of this test:

  • Test our game implementation
  • Get SpatialOS performance data
  • Find bugs :slight_smile:


  • 16km² terrain, but objects are only spawned within a 800m circle to keep the play area small
  • Various types of loot containers
  • Crafting with some basic receipes (weapons, tools and and ammo)
  • Deers running around
  • Friendly fire is still active :wink:
  • Trees, rocks, animals and enemies are harvestable
  • Cube spawning alien predators
  • Day/Night cycle
  • Some basic weather conditions

Changes since v0.2:

  • Add loading screen with some connection information
  • Add help screen to show controls
  • RMB to move inventory stacks between local and remote inventory
  • Upgrade to SpatialOS 12.0.1
  • Add pistol recipes
  • Rework postprocessing
  • Add player hit effects
  • Add alien spawner and effects
  • Decrease mouse sensitivity when zoomed
  • Rework NPCs to be able to use lower sync rates
  • Add global weather
  • Add global time
  • Adjust receipes
  • Add compass to HUD
  • Add position to HUD
  • Increase max stack counts
  • Switch SpatialOS to local asset loading
  • Rework recipe requirements list
  • Add animal and enemy looting (use knife)
  • Add weapon recoil
  • Add max amount button to crafting
  • Lots of fixes and smaller adjustments


ESC: Menu
LMB or Ctrl: Fire
RMB: Zoom/Move inventory stack
Space: Jump
Shift: Run
Ctrl: Crouch
WASD: Move
TAB or I: Inventory/Crafting
E: Use
R: Reload


Feedback can be provided here, in PM to me or in our discord.


Have fun!


Deployment is up and running: