After reading your long post about state savings. (Thanks for explaining)
State saving - How with SpatialOS?
I have one question for my current server setup on Darkrift2, If I am not in game I can still log in to the server and With commands I can stop maps, start events, ban players, and do some runtime Update/changes to NPC etc with a console I made to connect to the server and update it
So for having that with Spatialos, A c# worker running on spatial cloud that can be connected with an external app and used for sending update to the server and retrieve some runtime data
count live players
x Player live (x = the number provided by the C# worker running on the cloud)
drop <player name>
<player name> kicked
(It works more like an Admin Console)
Point is not the working of any command but if External connection is possible or not ??