Seems that this is the most recent thread about this topic.
I hope I didn’t miss anything on the forum and this is the correct place to ask more about mobile support and more in general multi platform.
Well, these words from @evamitay really scared me:
Unfortunately we don’t currently support it, and it’s not on our roadmap
Hopefully things have changed from one year ago, even because from the pricing page I got a different idea about your roadmap and current support:
Why do you show a cross-platform support in this image?
This brought me to another thread, where I basically found myself in the same position of @solsnare (i.e. thinking that you were compatible with all unity supported platforms).
Just to discover that @chris.major answer made lot of sense.
I found about your partnership with PlayRaven and now I am extremely curious to know more about the progress of this.
Again, I probably have been misled by the image in the pricing page, but I am in the process of making a very important decision for a big project: cross-platform (windows, macos, ios, android) is crucial. This project will start on January and will be launched with the first beta in June. So please, I really need to know more about your idea of compatibility in the next months, because I’m started to think that working on SpatialOS could be a huge mistake.
Please let me know.
I bumped into this in the docs:
Mobile support is in pre-alpha (SpatialOS documentation). Currently, you can only connect your mobile client-workers to a local deployment: you cannot connect mobile client-workers to a cloud deployment. Please follow our Roadmap to learn more about updates to this in future releases.
That brought me to your future releases card on Trello.
Can we have an ETA for this future release?