Im curious how spatial staff would describe the resolution of the spatialos tapestry. I’m not REALLY asking about how many square or cubic meters a game space could be, I’m curious how small entities could be that can be accurately tracked without running into floating point errors.
If i shrink a player down to the size of an ant or smaller, with what kind of resolution can their position be tracked? can i move them by 0.001 meters and still have very accurate updates and interactions on that level of granularity. I know some of this may depend on Unity’s tooling as well, but maybe some light can be shed on the topic.