I wanted to ask if it is possible to use SpatialOS for single player games?
The main reason why I ask this is to understand whether using SpatialOS can help make a single player but which can be numerous times more powerful then any other single player game out there. For example, in order to create say 50 factions in the game that all will interact with each other and change the world around them - destroying and building - one Unreal Engine isn’t enough, more computations are needed. So I thought is it possible to do something of the sort with SpatialOS?
I would like to hear your thoughts!
TL:DR - One Unreal Engine isn’t enough for making a huge game world for single player, is it possible to connect multiple engines using SpatialOS to increase the number of entities in a single world and computation power.