Hi all devs,
Today, we’re extremely excited to announce that SpatialOS for Unreal 2019.1 is available.
With this major release comes a collection of products and features designed to enable our SpatialOS developers to create, develop, launch and operate an online game with Unreal Engine.
We’re hoping that by providing all the capabilities and building blocks of a modern online game, teams can better focus on gameplay, while still preserving the native Unreal Engine workflows.
There’s a lot to dive into and explore with this release but here are the top-line, key features that this release introduces, which many of our Unreal Engine developers have been looking forward to:
- Will enable you to start building richer worlds by offloading groups of Unreal Actors, such as AI, to separate dedicated workers.
- Will provide the basis for building the online services that sit outside of your game deployment.
- Will enable you to scale testing early and often, with representative player behaviour built with Unreal Engine systems.
- Improved local iteration speed and support for Unreal Engine’s features, such as dynamic components, GAS, RPCs ordering and more.
You can already dig into the deeper side of the technicalities of it via our documentation (which is well worth a read for those who want to get started with the features straight away) and for a more high-level overview of all the features available, do check out our blog post.
Over the course of the next few weeks, we’ll also be delving a bit more under the hood of SpatialOS for Unreal 2019.1. You can look forward to all of the following:
- A new series of livestreams for both new devs and those already working with Unreal Engine, to get you started with 2019.1.
- Upcoming blog posts on what Unreal 2019.1 can bring to your online multiplayer game.
- Tech dives into the key features, here on the forums.
Stay tuned for more news on the above. In the meantime, we hope you’re as excited about SpatialOS for Unreal 2019.1 as we are. As always, we’d love to hear your thoughts and feedback on it – please do share them with us!