If you haven’t seen it already, the final and sixth video in Infallible Code’s SpatialOS GDK for Unity tutorial series is available to watch.
Part six walks through the steps to deploy your SpatialOS based multiplayer game to the cloud, easily and quickly, covering all the steps required to get your game from your development box to the cloud.
It also explores some of the SpatialOS inspector, a tool for monitoring the health of a game and runs through the steps of the console to share the project with other users, allowing additional players to help alpha test the project (those stacks of players you see at the end of the video are none other than members of the Improbable team, doing what you obviously and instinctively would do in a multiplayer environment - standing on top of each other to make a ladder!).
With the videos now wrapped up, developers using the SpatialOS GDK for Unity can now watch the complete tutorial series, showing you how to make a simple multiplayer survival game, starting from the blank Starter Project. You can watch the series in the below links or on Infallible Code’s YouTube playlist.
A quick intro with an overview of the series and a quick guide to setting up your system.
Infallible Code walks through downloading your own copy of the Blank Starter Project and customizing it to fit the needs of your game.
Focusing on feature modules to show you how to leverage them and make the most out of the SpatialOS GDK for Unity.
Learn how to quickly add player movement to your SpatialOS based multiplayer game by importing a player controller and customizing the GameObject creation module.
Following on from the previous and third video, this tutorial looks at synchronizing the position and rotation of each player across all clients.
Looks at the implementation of basic resource collection, and you’ll get a look at the process for adding game mechanics to your SpatialOS game/project.