To improve the stability and communication of Unreal GDK releases, we will now be tagging release commits periodically in the GDK and its corresponding projects.
We start with version 0.1.0 which has just been released following our QA process and is available here:
The default branch of our repositories will now become the
release branch which will always be up to date with the latest tagged commit. The
master branch will contain the latest, unverified work and is not recommended except for experimental use. We recommend switching your development from
release. If you have no local changes to the GDK, typing
git checkout release will get you onto the latest pinned release.
Note: With the recent changes you will have to regenerate your project files to avoid compilation errors.
Please see here for the full release notes, and don’t hesitate to send us your feedback.