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SpatialOS retrospective: Why did we rebuild the SpatialOS Runtime?

Hi devs,

As many of you are aware earlier this year, we updated the SpatialOS Runtime substantially.

I thought some of you might be interested to check out our blog, which details why we rebuilt the Runtime and how our engineering team went about it.

When we released the Runtime V2 in January, it was a complete re-build of the core SpatialOS Runtime components With it, we addressed a lot of factors around performance, stability and more.

It’s been six months now since the new Runtime went live and in our blog, we reflect back over the last few years to take an honest, frank look at how our technology and our team worked, how it improved and how we can continue to make it better.

Do check it out if you’re interested in learning more about the Runtime and our engineering team - enjoy!

Nee :slightly_smiling_face:


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