I wanted to ask if you have considered to help the community of Worlds Adrift or Bossa Studios to keep the game alive one way or the other. The information came through that Worlds Adrift was not commercially viable because the costs of renting the servers at your cloud was too way too high.
even as it had sold decent 100k copies. The Devs hinted that even if they would sell more copies and bring in more players the rising cost of the server infrastructure for the gamer made the whole project doomed from the start. So it seems for us in the community.
If this was truly the case this is not just a PR Disaster for Bossa Studios but also a PR Disaster for SpatialOS.Not just gives it the message that a game has to have huge commercial succes otherwise you are running out of money but that if a community would want to host private servers to perservate their beloved game they would not be able to because of the proprietary Element of using SpatialOS
Since Worlds Adrift seemed to be the flagship project of Improbable for building physical living worlds and WA is still on your website to advertise your technology. I am begging you, please help us, the community to keep the game alive. It was proposed to asking you humbly for implementing a contract for using SpatialOS under a non-profit/personal/archive licence.
World Adrift is a truly unique game and thanks to your technology I felt for the first time since I was a child the excitment of experiences something never seen and played before. It would be a tragedy in the history of game development when these kind of games and their underlying boldness are not risked to be made.