I been working with SpatialOS for 6 months now, mostly with Unity and I’m starting to have a feeling, let me explain.
The Improbable team (hi guys!) have been hard working on the Unity/SpatialOS “relationship” and Unreal too. Why? They are popular game engine and Improbable wants to attract game devs, but what if the traditional game engines are not suited for this! (we’re trying to build the matrix here remember)
The way I see it, traditional game engines are CUBES where SpatialOS is a FRACTAL shape. They are not compatible.
The friction between these cubes is causing problems. If UnityClient/UnityWorker is normal physics we need quantum physics! (another metaphor… sorry!)
Would be cool to see, in the future, a game engine built from the ground up for cloud computing. It will happen, I’m pretty sure. In the mean time, I guess I’ll start learning how to make custom workers (to reduce the friction).
Anyone else having this feeling of future awesomeness?