What we would like would be a production ready Unreal Integration.
Of course, I would also like to be 30 years younger, have more hair on the top of my head than on my face, and be able to see a 27 inch monitor without having to find my glasses.
In the spirit of embracing reality, we would like to request two items that in the short term will lower the first two hurdles that have given us pause:
#1: Step by step SpatialOS-Unreal Game Tutorial for dummies
To be frank, the cost of the time required to understand how Spatial works under the hood (not required to create a game) or to tease out methods by combing through an example project is prohibitive.
Trial and error works for almost everything, but it is a grossly inefficient method of learning.
#2: Automate script creation in editor
Having first developed SpatialOS to work with Unity, it is clear that Improbable understands that the Unreal market for Spatial is not the few crowdfunded startup studios that have come into being since the decline of major studio development of MMORPGs, but rather the hundreds (if not thousands) of small developers and the hundreds of thousands of hobby and part time developers that have aspirations to create a massively multiplayer game.
Empirical evidence suggests that the vast majority of these hobby and part time developers are not professional programmers and many of them are indeed not programmers of any sort.
From my limited experience with Unity some years ago and from various comments that I have read along the way, I believe that making a game with Unity requires substantial time devoted to writing (C#) code.
This is not the case with Unreal. A game can be created without writing a single line of code. Aside from the base creation of art assets and a few complex operations, everything can be done in editor.
This is by design and makes game creation with Unreal extremely fast.
The requirement to write scripts for SpatialOS disrupts the usual Unreal workflow.
I would suggest that it should not be necessary to learn a proprietary script language to use Spatial with Unreal.