With Elrakis I am trying to plan ahead, also in terms of tooling necessary for Game Masters to trigger events or manipulate the game world. One of the solutions I have is to build a separate Game Client, or add Game Master utilities in the current game client.
Another solution that might cover a fair number of actions and make it easier for new people to get started (but also as a debugging tool) might be to trigger a command to a component from the Web Inspector.
This way people can design their commands to perform functions within the gameworld, and use the web inspector to trigger them when necessary. The biggest obstacle I see here is when commands to not use scalar arguments, as these are more difficult to enter when issueing a command.
Is this something which has been considered?